跳到主要内容

Fracture

由 Parker Andrew 发布

破碎窗口,然后调整大小、修改,并使用带有破碎选区的着色器。

开源MIT

本页部分内容以其撰写时的语言显示,因为翻译尚未完成。

要点

  • 将窗口拆分为可作为组选中的碎片。在创建破碎的选择后调整其大小和修改。将着色器应用于窗口表面的碎片。仅适用于 Linux,遵循 MIT 许可证。

关于此应用

Fracture breaks a window apart into fragments and then treats those fragments as a working selection. Once a window has been fractured, the selection can be resized, modified, and run through shaders, so the pieces of a window become material for visual manipulation instead of a fixed rectangle drawn by the desktop.

The workflow is sequential: fracture first, then operate on what was fractured. That ordering places the program closer to a window-effects utility than to a window manager, since the point of interest is what happens to the fragments rather than tiling rules or placement policy. Shader support implies the transformations are applied to the rendered surface rather than to the application inside it.

Fracture comes from Parker Andrew and is distributed under the MIT license. It is listed for Linux only, so there is nothing here for other desktop platforms, and no capabilities beyond the fracture, select, transform and shade cycle are described.

Linux

我们不托管该文件,不扫描该文件,也不检查其内容。请阅读来源的说明,然后自行判断。