Publié par pktiuk
Graphical program used to map gamepad buttons to keyboard, mouse, scripts and macros
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AntiMicroX makes a gamepad behave like a keyboard and mouse. Buttons, triggers, D-pad directions and both stick axes can each be bound to a key, a mouse button, or pointer and scroll movement, so a controller can drive programs that were never written to accept one: emulators, media players, or a whole desktop session.
Bindings live in profiles, typically one per game, and a profile can be brought up automatically when its window becomes active. Inside a profile, sets hold alternative layouts and a chosen control switches between them, which is how one pad covers more actions than it has buttons. A single assignment can also hold a macro: a recorded sequence of keystrokes with pauses between them. Stick axes have adjustable dead zones and sensitivity, and several controllers can be configured at once.
The interface shows the controller as a diagram: you pick a control on it and choose what it should send. The program continues the discontinued AntiMicro project. One limitation to check first: generated input goes through the X11 layer, so a Wayland session may not receive it.
De l’éditeur
Installer depuis un terminal
flatpak install flathub io.github.antimicrox.antimicroxNous n’hébergeons pas ce fichier, nous ne l’analysons pas et nous n’en inspectons pas le contenu. Lisez ce qu’en dit la source, puis décidez par vous-même.