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Godots

由 Maxim Kovkel 发布

Godot game engine version manager

开源MIT

本页部分内容以其撰写时的语言显示,因为翻译尚未完成。

要点

  • Tracks multiple installed Godot editor builds on one machine.
  • Associates each project with the editor version it should open with.
  • Launches a tracked project directly in its assigned editor.
  • Keeps projects and editor installations in two separate lists.
  • Published for Linux under the MIT license.

关于此应用

Godots is a version manager for the Godot game engine. It keeps a record of the editor builds present on a machine alongside the projects that use them, so several Godot releases can be kept in parallel rather than one installation being replaced by the next. A project authored against an older release can continue to be opened with that release, while newer work uses a newer build.

The interface is organised around two lists: the editor installations that Godots knows about, and the projects it tracks. A project can be tied to a particular editor and then launched with it, which removes the need to remember which binary belongs to which piece of work or to juggle directories by hand. This is mainly useful for developers who maintain more than one Godot project, or who follow engine releases while keeping older work reachable.

Godots administers installations and project entries; it does not replace the engine, so scene editing, scripting and exporting still happen inside the Godot editor itself. It is published for Linux by Maxim Kovkel under the MIT license, so users of other operating systems will need a different tool.

Linux

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