
번역이 완료되지 않아 이 페이지의 일부는 작성된 원래 언어로 표시됩니다.
주요 사항
- Tracks multiple installed Godot editor builds on one machine.
- Associates each project with the editor version it should open with.
- Launches a tracked project directly in its assigned editor.
- Keeps projects and editor installations in two separate lists.
- Published for Linux under the MIT license.
이 애플리케이션 소개
Godots is a version manager for the Godot game engine. It keeps a record of the editor builds present on a machine alongside the projects that use them, so several Godot releases can be kept in parallel rather than one installation being replaced by the next. A project authored against an older release can continue to be opened with that release, while newer work uses a newer build.
The interface is organised around two lists: the editor installations that Godots knows about, and the projects it tracks. A project can be tied to a particular editor and then launched with it, which removes the need to remember which binary belongs to which piece of work or to juggle directories by hand. This is mainly useful for developers who maintain more than one Godot project, or who follow engine releases while keeping older work reachable.
Godots administers installations and project entries; it does not replace the engine, so scene editing, scripting and exporting still happen inside the Godot editor itself. It is published for Linux by Maxim Kovkel under the MIT license, so users of other operating systems will need a different tool.
받을 수 있는 곳
Linux
- Flathub에서 열기새 탭에서 열림패키지 저장소Flathub
배포처 제공
터미널에서 설치
flatpak install flathub io.github.MakovWait.Godots
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