跳到主要内容

Godot Engine (C#/.NET)

由 The Godot Engine Community 发布

Easily create 2D and 3D games

开源MIT

本页部分内容以其撰写时的语言显示,因为翻译尚未完成。

要点

  • C# scripts attach to scene nodes and call the engine API through the bundled .NET module.
  • External .NET assemblies can be referenced via the generated project solution.
  • The editor provides distinct 2D and 3D workflows within one scene tree model.
  • Animation, physics, navigation, audio and UI are edited in docked panels.
  • Export to supported target platforms is driven from the editor.

关于此应用

Godot Engine (C#/.NET) is the current release line of the Godot game engine, built with the .NET module so that C# is available as a scripting language next to GDScript. The editor covers the whole project: a node-based scene tree, a 2D canvas for sprites and tilemaps, a 3D viewport with meshes, materials, lights and cameras, and docked panels for animation tracks, physics bodies, navigation, audio buses and interface layout. The same editor handles export to the supported target platforms.

Because this variant carries the .NET runtime, C# scripts attach to nodes directly and can call the engine API, while external assemblies can be referenced through the project's solution file. Projects that only need GDScript can use the standard build instead; the .NET edition is chosen when C# or existing .NET libraries are part of the plan. The package here runs on Linux.

Development is carried out by The Godot Engine Community and the engine is released under the MIT license, applying to the editor and to work created with it.

Linux

我们不托管该文件,不扫描该文件,也不检查其内容。请阅读来源的说明,然后自行判断。