
Godot 3 (C#/.NET)
Publicado por The Godot Engine Community
Easily create 2D and 3D games
Partes de esta página aparecen en el idioma en que se escribieron, porque la traducción no está terminada.
Aspectos destacados
- Game logic can be written in C# through the bundled .NET module, or in GDScript.
- Scenes are assembled from a node tree and can be nested inside other scenes.
- The editor includes separate 2D and 3D workflows with animation, physics and UI panels.
- Projects are exported to target platforms from within the editor.
- This is the Godot 3.x branch, with an API and project format separate from Godot 4.
Acerca de esta aplicación
Godot 3 (C#/.NET) is the 3.x line of the Godot game engine, packaged with the .NET module enabled so that game logic can be written in C# alongside the engine's own GDScript. It provides an integrated editor for building 2D and 3D projects: a scene tree in which nodes are composed into reusable scenes, a 2D canvas with sprites and tilemaps, a 3D viewport with meshes, lights and cameras, plus panels for animation, physics bodies, audio buses and user interface controls. Projects are exported to platform-specific builds from the same editor.
The 3.x series is the older branch, distinct from Godot 4, and keeps its own API and project format; scenes and scripts written for it are not interchangeable with the newer line. Teams maintaining an existing 3.x codebase, or relying on plugins that were never ported forward, are the usual audience for this build. This package targets Linux only.
The engine is published by The Godot Engine Community under the MIT license, which covers both the editor and the games produced with it.
Dónde obtenerlo
Linux
- Abrir en FlathubSe abre en una pestaña nuevaRepositorio de paquetesFlathub
Del editor
Instalar desde una terminal
flatpak install flathub org.godotengine.Godot3Sharp
No alojamos este archivo, no lo analizamos ni inspeccionamos su contenido. Lea lo que indica la fuente y decida por su cuenta.