
翻訳が未完了のため、このページの一部は書かれた言語のまま表示されています。
主な特徴
- Game logic can be written in C# through the bundled .NET module, or in GDScript.
- Scenes are assembled from a node tree and can be nested inside other scenes.
- The editor includes separate 2D and 3D workflows with animation, physics and UI panels.
- Projects are exported to target platforms from within the editor.
- This is the Godot 3.x branch, with an API and project format separate from Godot 4.
このアプリケーションについて
Godot 3 (C#/.NET) is the 3.x line of the Godot game engine, packaged with the .NET module enabled so that game logic can be written in C# alongside the engine's own GDScript. It provides an integrated editor for building 2D and 3D projects: a scene tree in which nodes are composed into reusable scenes, a 2D canvas with sprites and tilemaps, a 3D viewport with meshes, lights and cameras, plus panels for animation, physics bodies, audio buses and user interface controls. Projects are exported to platform-specific builds from the same editor.
The 3.x series is the older branch, distinct from Godot 4, and keeps its own API and project format; scenes and scripts written for it are not interchangeable with the newer line. Teams maintaining an existing 3.x codebase, or relying on plugins that were never ported forward, are the usual audience for this build. This package targets Linux only.
The engine is published by The Godot Engine Community under the MIT license, which covers both the editor and the games produced with it.
入手先
Linux
- Flathub で開く新しいタブで開きますパッケージリポジトリFlathub
発行元から
ターミナルからインストール
flatpak install flathub org.godotengine.Godot3Sharp
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