
번역이 완료되지 않아 이 페이지의 일부는 작성된 원래 언어로 표시됩니다.
주요 사항
- Keeps several Godot engine versions installed alongside each other on one system.
- Selects which installed version is used when a project is opened.
- Removes the need to track engine archives and install directories by hand.
- Released under the MIT license, so the source can be modified and redistributed.
- Listed for Linux only; no builds are given for other operating systems.
이 애플리케이션 소개
godl is a version manager for the Godot game engine, published by sockeye-d (also credited as fishnpotatoes or fishy) and released under the MIT license. It addresses the situation where one machine needs several engine builds at the same time: instead of tracking archives and folders by hand, the tool keeps a set of Godot versions on disk and lets the user choose which one is active or which one opens a given project.
Its scope is narrow. The program manages engine installations and nothing beyond that — it does not edit scenes, compile game code, or stand in for the engine's own editor. Any work on an actual project still happens inside whichever Godot version godl hands over.
The entry covers Linux only, so anyone on another operating system will need a different tool or a manual installation. Because the code is MIT-licensed, it may be read, modified, and redistributed under those terms.
받을 수 있는 곳
Linux
- Flathub에서 열기새 탭에서 열림패키지 저장소Flathub
배포처 제공
터미널에서 설치
flatpak install flathub io.github.sockeye_d.godl
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